Unity 6 global-metadata Support?
Currently it seems there is no support for Unity 6, this is causing me so many issues because everything I try depends on Cpp2IL.
Is there a way to bypass this or fix this? I doubt it though because it seems unity changed their format for global-metadata.
Unity 6 is supported, and they haven't changed the format as far as I'm aware. It's much more likely your game has encrypted metadata.
Currently it seems there is no support for Unity 6, this is causing me so many issues because everything I try depends on Cpp2IL.
Is there a way to bypass this or fix this? I doubt it though because it seems unity changed their format for global-metadata.
Hello, I also encountered the same problem. Could you please tell me if you have solved it?
Closing due to lack of response from OP