SuperProject
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Workspace with everything under a single solution to provide an easier workflow across multiple projects at once.
SSTFE Levels Launched From SSTSE Have No Music This Happens In Serious Sam Classics Patch TSE v1.07 (2023.10.21) But Doesn't Happen In Serious Sam Classics Patch TSE v1.05 (2023.10.21)
LAN Is Broken.. It Was Working Before The Patch, But Now It's Just Endlessly Searching For The Server. Tested On: Serious Sam Classics Patch TFE v1.05 (2023.10.21) Serious Sam Classics...
Is it possible to add support for the xbox 360 gamepad in future updates? The game already partially supports the xbox 360 controller, but it is impossible to configure it...
For some reason, while watching recorded demos in The First Encounter game specifically, the tags above players disappear on some frames. It's way more noticeable with less FPS (around 10-20)...
Music never changes from heavy to medium. Only to peace once all enemies are killed. Can it be "patched" to turn from heavy to medium? As for crossfade, looping the...
Right now `IGfx` interface pulls graphical functions from the engine by addresses and it only does it for Serious Engine 1.07 as of now due to difficulties locating the functions...
We will need that if we going to provide fancy RPC interface. ## Links - https://gitlab.com/TwilightWingsStudio/SSE/SeriousEngineE/-/issues/354 - https://doc.qt.io/qt-6/qlocalsocket.html - https://github.com/discord/discord-rpc
I have several problems so it's better them to be in the general reposity 1) Direct3D is laggy as hell, but I think it is a general problem with Serious...
I like that you can increase the number of enemies with the enemy multiplier, would it be possible to also add an enemy health multiplier to increase/decrease enemy HP?
Pretty much only reason keeping me from abandoning Revolution completely is that it has support for raw input, cause mouse input in original SS is so janky no amount of...