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A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib

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![image](https://user-images.githubusercontent.com/43029566/46240364-e9f06c00-c3d8-11e8-8317-6b6fd1a81d87.png) The note reads: this code is used to ListenerServer, but the ListenerServer is excluded?

bug
question

**Machine A:** Windows 7 x64 Japanese on an Atom CPU **Machine B:** Windows 10 x64 English on a Ryzen 3 CPU **_Problem:_** **Machine A** runs the Example Project included with...

enhancement

**This is a two-part issue ticket. Let's start with the puzzler:** In my test scene, I have 2 prefabs that are called "Floor" and "Game". "Game" contains management scripts that...

bug