TinyBirdNet-Unity
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A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib
 The note reads: this code is used to ListenerServer, but the ListenerServer is excluded?
**Machine A:** Windows 7 x64 Japanese on an Atom CPU **Machine B:** Windows 10 x64 English on a Ryzen 3 CPU **_Problem:_** **Machine A** runs the Example Project included with...
When connecting to a server, the registered scene prefabs remain disabled (plus spawn-in questions)
**This is a two-part issue ticket. Let's start with the puzzler:** In my test scene, I have 2 prefabs that are called "Floor" and "Game". "Game" contains management scripts that...