BinaryObjectScanner
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C# protection, packer, and archive scanning library
https://store.steampowered.com/app/268890/Masters_of_the_World__Geopolitical_Simulator_3/ Incorporates 3rd-party DRM: Eversim 3 different computers (with unlimited re-activations on each one) machine activation limit
https://store.steampowered.com/app/1252400/Discord_Rich_Me_Custom_Rich_Presence/ Incorporates 3rd-party DRM: Varstep Studios DRM
https://store.steampowered.com/app/1377580/Soulworker/ Incorporates 3rd-party DRM: XIGNCODE3
https://store.steampowered.com/app/7520/Two_Worlds_II_HD/ Incorporates 3rd-party DRM: Reality Pump DLM V2 no machine activation limit
https://store.steampowered.com/app/453480/Shadowverse_CCG/ Incorporates 3rd-party DRM: RedShell
https://store.steampowered.com/app/110800/LA_Noire Incorporates 3rd-party DRM: GameShield
https://store.steampowered.com/app/1252600/ANOTHER_EDEN/ Incorporates 3rd-party DRM: WFS, Inc.
https://store.steampowered.com/app/1360500/Warrecs_2/ Incorporates 3rd-party DRM: Kronecker Delta DRM
 In 2 of the 3 samples I have been able to examine so far of the CDCOPS.DLL this string is at the same offset every time in the third...
Add support for detecting PKLITE, and check if extracting is currently viable. http://fileformats.archiveteam.org/wiki/PKLITE Separate from PKLITE32 ([Issue #100](https://github.com/mnadareski/BurnOutSharp/issues/100)).