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Overwrite Default

Open pyramid3d opened this issue 2 years ago • 1 comments

I like (and use) this lib.

I'd prefer the overwrite of the config file to be the default, as usually one just reads, updates, and saves settings.

inline static void write(..., const bool overwrite=true) {... i f (!overwrite) { if (struct stat buf; stat(filepath.c_str(), &buf) == 0) { throw std::runtime_error("file: " + filepath + " already exist."); } } else { system(("rm -rf " + iniFileName).c_str()); }

pyramid3d avatar Oct 21 '23 16:10 pyramid3d

I see. Rather than adding default overwrite = true, I would prefer overwrite=false to make it having same behavior as before.
You can open PR for this. Great thanks~

SSARCandy avatar Oct 22 '23 19:10 SSARCandy