TinCan.NET
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Not compatible with webGL builds
When I try to build for webGL in Unity 202.3.23, I get a long error which includes the following: System.InvalidOperationException: No action for the assembly TinCan, Version=1.3.0.0, Culture=neutral, PublicKeyToken...
The build for Android is successful, and the LRS receives the xAPI statement as it should.
If anyone else ever needs Unity WebGL support I've forked and added rough UnityWebRequest usage here https://github.com/SeriousGamesInteractive/TinCan.NET