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Raw bindings to the OSX CoreAudio framework generated by bindgen (see coreaudio-rs for a more rust-esque wrapper).

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Hmm, even with this, i still get this error: ``` error: failed to run custom build command for `coreaudio-sys v0.2.12` Caused by: process didn't exit successfully: `/Users/foo/foo/target/debug/build/coreaudio-sys-56627feab3b3008a/build-script-build` (exit status: 101)...

Was working previously, something in a recent upgrade seems to have broken it. Possibly related to #85, but not the same. Build chain info: ``` » clang --version Homebrew clang...

error: failed to run custom build command for `coreaudio-sys v0.2.2` process didn't exit successfully: `../debug/build/coreaudio-sys-0b03ecb47a91dd35/build-script-build` (exit code: 101) --- stdout cargo:rustc-link-lib=framework=AudioUnit cargo:rustc-link-lib=framework=CoreAudio --- stderr error: header '/System/Library/Frameworks/CoreAudio.framework/Headers/CoreAudio.h' does not exist....

I'd like to use `AURenderEvent` from Rust. https://developer.apple.com/documentation/audiotoolbox/aurenderevent It's in the Audio Toolbox framework. When I enable the `audio_toolbox` feature, I don't see `AURenderEvent` in the generated `coreaudio.rs`. How can...

Attempting a fix for https://github.com/RustAudio/coreaudio-sys/issues/52 but running into compile errors. Also note that the generated code goes from 50k lines to like 270k lines and in debug goes from 18s...

This is a port of the old travis-ci cross-compile check, which currently does not seem to be working. Downloading the SDK works fine, but initially building produces a "missing libclang.so"...

I think the wrong thing is linked right here: https://github.com/RustAudio/coreaudio-sys/blob/5837e3a1ce84f747ec96be956ca0b6d85d7b1736/build.rs#L53-L57 It was changed when you updated to the most recent version of bindgen in https://github.com/RustAudio/coreaudio-sys/commit/f1354c780970b06b9a764b9b800f5262b2398a7c, perhaps in error? If I...

I recently added the following to the `Cargo.toml` in the hope of fixing `coreaudio-sys` on docs.rs: ```toml [package.metadata.docs.rs] all-features = true default-target = "x86_64-apple-darwin" targets = ["x86_64-apple-darwin", "x86_64-apple-ios"] ``` However...

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I tried building ggez project and build failed cause os weird issue: ``` error: expected one of `!` or `::`, found `:` --> /Projects/ggez/target/release/build/coreaudio-sys-3bc6b4c7a394d9da/out/coreaudio.rs:3:6 | 3 | stdin: | ^...

Hi! I tried to compile an Amethyst (mini) game for macos from my Linux, since I don't have a mac but some of my friends do. Here are my commands:...