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ECS-based Game Engine powered by MonoGame for C# games.

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https://en.wikipedia.org/wiki/Entity_component_system What you have in your engine is just the "Component-based" design, like anyone would see in Unity3D or other common engines. ECS, unlike EC, would not have any logic...

![image](https://user-images.githubusercontent.com/39161897/41953073-1ab21c98-7a06-11e8-9342-3a97ce29cc02.png) unable to unroll loop, loop does not appear to terminate in a timely manner (21 iterations), use the [unroll(n)] attribute to force an exact higher number Content\\GeonBit.Core\\Effects\\NormalMapLitEffect.fx 141 Content\\GeonBit.Core\\Effects\\LitEffectAlphaTest.fx...

Locking on the value of a private static variable to prevent thread-safety violations and performance issues.