GeonBit.UI
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UI system for MonoGame projects.
Hi, thanks for GeonBit, i learning to use it and monogame and i managed to use font overide to get this :  but when i try this : ...
Hi, is it normal that i have .xnb files both in ``` Projets C#\Mono_GB\Mono_GB\bin\Debug\netcoreapp3.1\Content\GeonBit.UI ``` and in ``` Projets C#\Mono_GB\Mono_GB\Content\bin\DesktopGL\Content\GeonBit.UI ```
Is this expected for the latest version? I.e. had to perform both steps: ``` 1. After installing the fonts from GeonBit.UI.Examples/Content/Fonts/, you also need to copy the font files into...
Some small typo fixes.
Hello everybody, the past week I worked on gamepad support for GeonBit.UI. If someone is interested in taking a look then please do: https://github.com/sqrMin1/GeonBit.UI/tree/gamepad Included is a sample project (GeonBit.UI.Gamepad)....
GeonBit.UI needs to support non-monospace fonts. What should be done to support them?
Hi Ronen, Trying to build my project with the GeonBit ui in on Mac. Added the reference in the pipeline tool and project. The project will not build on XML...
This is an enchancement/feature request. I know you're busy so this is kind of just when you can get to it (if you agree!) or I could do a PR...
- Adds the concept of systems to the user interface. - Adds the tab system. - Added a new text validator that the tab system utilizes to ignore certain key...
When adding the project to a net47 target framework project via paket using dotnet restore I get : error NU1202: Package GeonBit.UI 3.4.0 is not compatible with net47 (.NETFramework,Version=v4.7). Package...