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A Game Boy emulator, disassembler and debugger, written in Rust

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I've tested your emulator on Android, and so far it's working perfectly. The only small problems I have are the size of the screen, which could be enlarged to take...

Haven't seen any explicit mention of this, but are there plans to support GBC in the future?

> @Rodrigodd Hi! Do you think it is possible to add support for sub-cycle accuracy to the JIT emulator? > @Rodrigodd I mean, even more emulation accuracy than cycle accuracy....

When the debugger is enabled, the game runs at a million frames per second, making it impossible to actually play while waiting for breakpoints or doing any real work. This...