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Godot 4 dynamic material export produces depth_draw_alpha_prepass which doesn't compile
Material Maker version: v1.2p1
OS/device including version: Linux/Ubuntu 22.04
Issue description: Expected to export shader that would compile in Godot 4.0
Steps to reproduce: Use the ptex file below and then do File->Export Material->Godot->Godot 4.0 sample.ptex.txt
Experiencing the same issue on Windows.