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Godot 4 dynamic material export produces depth_draw_alpha_prepass which doesn't compile

Open markeel opened this issue 2 years ago • 1 comments

Material Maker version: v1.2p1

OS/device including version: Linux/Ubuntu 22.04

Issue description: Expected to export shader that would compile in Godot 4.0

Steps to reproduce: Use the ptex file below and then do File->Export Material->Godot->Godot 4.0 sample.ptex.txt

markeel avatar Mar 22 '23 17:03 markeel

Experiencing the same issue on Windows.

poiati avatar May 08 '23 22:05 poiati