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TiledNavMesh not lining up

Open mathias234 opened this issue 6 years ago • 2 comments

Hey, I know you are not activily developing on this anymore. which is sad there really is not other good options.. But i am having an issue with building tiled navmeshes This is the code I use to generate the tiles: https://pastebin.com/gDsv9uaQ But it ends up with these "gaps" between each navmesh and it wont path between them Screenshot_1

Wondering if this is an issue in my code or sharp nav code

mathias234 avatar Nov 28 '19 00:11 mathias234

Sorry to necro your old thread but AddTile() is also adding uncrossable, unpathable polys to my TiledNavMesh! Did you ever figure out what was causing it for you?

alex-roboto avatar Jul 23 '24 02:07 alex-roboto

Sorry to necro your old thread but AddTile() is also adding uncrossable, unpathable polys to my TiledNavMesh! Did you ever figure out what was causing it for you?

I did not, ended up using a wrapper of recast instead where it works correctly. https://github.com/mathias234/RecastSharp it's not complete but sufficient for my needs

mathias234 avatar Jul 23 '24 07:07 mathias234