material-update-beta
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Textures do not become bigger when camera moves away from object
With the default materials, when you move your camera away from a block, the texture on that part smoothly transition into a larger, i.e. upscaled, variant of the same texture. This does not occur with this new material beta, which is also very likely the cause of complaint with textures being noticeably tiled from afar.
I think the correct term for this is LOD, where far away textures are replaced with smaller versions so you can't see the details of the tiles, and there's less load on the GPU.