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Built-in ROBLOX Studio Lua plugins

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When I try and move the red cursor to animate at different time points; the cursor won't move. It just locks in at the time: 0.

I can't edit easing styles and the editor just deletes poses when i try to open the easing editor

Every time i use it, it wont show the little thing, but when i put my mouse on a robloxian torso, it shows the blue outlines, but it just doesn't...

**Repro steps:** Click on a frame Click rename Select the textbox Type a string containing "WASD" **Expected result:** Camera does not move around **Result:** Camera moves around ![wasd](https://cloud.githubusercontent.com/assets/5466234/19025829/0be85d6a-88d3-11e6-992b-36bdc2072028.gif)

https://gyazo.com/96198f50464b9a99288d2742952c3734 This issue has been reproduced with a friend, simply make this straight line, joint them in a line stemming from the torso and this sort of bug ends up...

I would like to create a lua IDE out of lua with a better UX and UI than the current lua IDE, and able to do better styling than the...

Using the old animation plugin I am able to select all of this complicated rig's rootparts. But when using the new 3.1 animation editor, the rig tree constantly ends right...

There's a strange chance that reselecting the rig with Animation Editor 3.1 that nothing shows up in the skeleton tree. It occurs very often: Original: ![wot](https://cloud.githubusercontent.com/assets/16505572/15811263/eb1aff54-2b5b-11e6-812e-fb02b3142aca.PNG) Bug: ![chance](https://cloud.githubusercontent.com/assets/16505572/15811264/eb2e7c32-2b5b-11e6-84a7-0c4bdfe0ad2d.PNG)

Rigs are able to be animated in game using only an AnimationController (in place of a Humanoid) and a HumanoidRootPart. The animation editor should match this behavior and not need...