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ZMod ReaScale Import

Open RobU23 opened this issue 8 years ago • 2 comments

Allow import of selected/all ZMod ReaScales from a ReaScale file

RobU23 avatar May 05 '17 10:05 RobU23

I found that the action Force selected notes into key signature or manual dragging can be used for ReaScale.

Screencast:

https://github.com/RobU23/ReaScripts/assets/102382754/885a50ef-fa2a-4542-8112-34a7f8e8f958

I hope this gives you a hint to reduce your hassle. Also, as mentioned below, if the Randomize/Generate buttons are externalized as actions, they can be combined into a macro as a custom action. https://github.com/RobU23/ReaScripts/issues/28#issuecomment-2010549071

I would be very happy to see this implemented.

tkna91 avatar Mar 25 '24 10:03 tkna91

Not quite the same as ReaScale import. Sorry. But basically, if you make the randomization part actionable, I think the result can be solved pretty much on the user side.

tkna91 avatar Mar 25 '24 11:03 tkna91