Matt Enad
Matt Enad
> I found OpenGraphGUI very useful despite the latest improvements in the built-in UI, as it still lacks of titles and hidden parameters and pretty much everything else except for...
Thanks! With that I was able to track down the exact version of URP that added the feature, it's version [12.0.0](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html#1400---2021-11-17). After a lot of research I think I've found...
> Now, I've been able to quickly test it out and it behaves even weirder than expected: Not only changing values there doesn't do anything (or so it seems), but...
Great thanks for letting me know! I'm a bit busy with things but maybe later this week I'll have some time to investigate how to get the properties working. If...
I'd have to agree with the concerns of @L4Vo5 , this method seems a little destructive by comparison to the active idea because what will happen to code that references...
@zargy Was inferring it from this: > If the stashed node gets removed from the tree then you get an error immediately and you know what broke But you're right,...
Hmm... This might have been an old workaround I put in for the ordering issues mentioned in #85331 , since middle mouse was also used to pan and rotate which...
> When clicking on this "Make the game editor floating" button, it would behave the same as the floating script editor, which would address the issues brought up by this...
I took a look at what it would take to get this working, and I was able to get the editor UI set up to handle 2 game views: ...
> Very interesting!! If I understand correctly, you want to have multiple instances of the running game embedded in the editor? To embed correctly each game window, you need to...