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Pure C# HighLevel API for multiplayer games

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Add AOT support

enhancement

This will be quite an effort, because I already tried before and know that it wasn't easy, but it would bring more null safety to both the development of the...

enhancement

Hi, does this project have any NuGet packages? I can't seem to find any, and directly including the source creates clutter. Thanks.

With godot becoming more popular and gaining a lot of traction... After looking around this might be the perfect library to use instead of godot's native ENet solution. (For those...

enhancement

This PR enables on-change callbacks for value-type SyncVar fields by allowing users to specify a callback method name via [SyncVarFlags("CallbackName")]. Whenever a SyncVar changes. Additionally, custom sync fields (e.g., SyncString,...

Hey guys, Thank you for the excellent work on this library! I’m using it for a Unity XR project. XR-real-time requirements differ from those of typical games, so I needed...

How to put it on the server。How to separate server and client

question

Added the ability for the EntityClassData constructor to find and register nested SyncableFields and their SyncVars Since reference types are stored in the parent object as a pointer to a...