ReterasModelStudio
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Exporting GLTF
Hi, I've wanted to have the Warcraft III models as glTFs, but couldn't find any satisfactory converter from .mdl/.mdx to any usual format so I ended up exporting them using this project, here's my code in case it would be a useful feature.
- geometry is exported correctly (what I was specifically looking for)
- materials work enough to display the textures
- bone are exported, though not correctly
- also added filtering geosets exported on whether or not they're present during a specific animation