Reloaded.Hooks
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Advanced native function hooks for x86, x64. Welcome to the next level!
I have read [the link](https://reloaded-project.github.io/Reloaded-II/CheatSheet/CallingHookingGameFunctions/) But I dont understand how to target c++ x64 Game Process ? to execute functions or to add hooks... I've been using the Memorysharp for...
Hi! We recently did a big refactor [on our project](https://github.com/goatcorp/Dalamud/blob/net5/Dalamud/Hooking/Internal/ReloadedHook.cs) that introduced parallel component/plugin loads, leading to a lot of hooks being created at the same time. This, on fast...
Hello! I have the following snippet that works perfectly when the process it runs is is untouched by other hooks: ```cs using System.Runtime.InteropServices; using Windows.Win32.Devices.DeviceAndDriverInstallation; using Windows.Win32.Foundation; using Reloaded.Hooks; using...
``` public static void AttachHook() { //881DC0 0x2d5399 sendFunction = ReloadedHooks.Instance.CreateFunction((long)(GameMethods.GetBaseAdress() + 0x268DC)); _sendPacketFuncHook= sendFunction.Hook(PacketSendHook).Activate(); } public static IntPtr PacketSendHook(IntPtr a, byte[] packet) { return _sendPacketFuncHook.OriginalFunction(a,packet); } ```
Hi, i get this error when i try to hook any function of NMS : ```System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other...
## Description I'm trying to use `Reloaded.Hooks` in a project with Ahead-Of-Time (AOT) compilation, but it appears that hook generation needs runtime reflection. Additionally, the trimmer seems to strip away...
Hi! This is both a **request to improve the documentation** and an **attempt to verify that my understanding** of the process. Please correct me if I'm wrong. To hook a...
Hi, Apologies if this is the wrong project, but Using a custom C++ DLL injected into a game to load the X86 C# .NET Framework 4.7.2 DLL using Reloaded.Hooks, I...
Hi! I use Reloaded libraries in [GDWeave](https://github.com/NotNite/GDWeave), a mod loader for Godot Engine games. Recently the topic of adding native Linux support has come up (shouldn't be too difficult assuming...