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![Untitled](https://user-images.githubusercontent.com/80219532/179264924-3c85b233-4f46-4cff-b187-ac10eb77256a.png) Some things to note is that, I wasn't satisfied with how you made stepping noises, so I made a block type dictionary (self.bd). I also used a second Perlin...

Using mouse normal and bte collider 1) add collider -mining_system.py `bte = Entity(model='cube',color=color.rgba(1,1,0,0.4), collider="box")# Add collider` 2) Change checkBuild function to use mouse normal -building_system.py ``` from ursina import Vec3,...

Hello, Thank you for this great tutorial, its a lot of fun, i have a little suggestion **1)** change "t" to a specific block type name for example - ("grass")...

Hi again - thanks for continuing to expand the meshcraft world and series! I wanted to show a minor perf improvement that also simplifies the code a bit. It's not...

so i was thinking about adding sun, sky and stuff like that and i found this "https://sketchfab.com/3d-models/extracted-minecraft-java-editions-stars-c8868b7ffc4a473eb5cd9203a59e3650" and we can create a sun or moon Then we can set moon.parent...

dude how is this code ` if self.buildMode == 1 and key == 'left mouse down': self.build() self.axe.animate_position(value=Vec3(0.3, -0.5, 2.8), duration=0.1) elif self.buildMode == 1 and key == 'left mouse...

[NewAxeAnimation.txt](https://github.com/RedHenDev/ursina_tutorials/files/6997309/NewAxeAnimation.txt) Replace the build() and mine() code in input(key) function, and the new animation will work. Feeling good after that worked. :sweat_smile:

@RedHenDev **Below is my entire main.py** I honestly have no idea why the collisions aren't detecting, i've triple checked my code with the code in your videos. Any help would...

When I run the code, the player spawns beneath the actual surface and falls infinitely in the void. How do I fix this isssue?

i have found that the trees spawn EVERY time the chunk updates, that is why there are multiple rings on the tree in your PREP code, and i made a...