Bolt.Addons.Community
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A community-driven project for extending Unity Bolt
When cancelling a Build, the Temporary-Build folder and its link.xml and meta files remain. This is because BuildHelper.cs PackagesLinkXmlExtractor.OnPostprocessBuild is not called. I found a way to plug build cancel...
file : Runtime\Libraries\Humility\Texture\HUMTexture_Children.cs code : public static Texture2D Tint(this HUMTexture.Data.Create texture, Color color, float amount) All pahts through this function wioll call itself
There should be a Unity Event node with Variadic outputs that is usable via any Unity Event.
Community Utilities should be moved into a graph overlay, to prevent extra window usage. The compile button will be its own window.
In Edit Mode, the Manual Event triggers normally. In Play Mode, inside a Flow State that has not been entered, the Manual Event does not trigger at all. In Play...
- Get random element(s) by weight. - Input: A dictionary with key is object item and value is the weight of the item. - Output: An item if the Total...
The package is discovered in the openupm registry but unavailable as some automation tasks failed : https://openupm.com/packages/dev.bolt.addons/ Having the package on this repository could be great if some might want...
Allow return events to have a customizable number of output values.
Comments
How hard would it be to make a line you could drag out from comments and drop behind other units? EG