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A library to traverse and query the Unity scene to find particular objects, uses something similar to CSS selectors to identify game objects.

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It would be great if we could access the n'th child object. Find the 2nd child of game object "Foo": `var xxx = root.SelectAll("Foo[2]");` Or a syntax that supports ranges?...

If I query all game objects under a parent called "Foo" using: `var xxx = root.SelectAll("Foo/?.*");` I get this exception: `System.ApplicationException: Expected token: Name, but encountered token Dot (.)` It...