reactivedrop_public_src
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Alien Swarm: Reactive Drop game source code and issue tracker.
The new settings interface, accessed from main menu, correctly translates all the sliders into convars, while the old audio settings interface, accessed from lobby or mission by Esc -> Options...
I made some rough sketches of new strange part ideas and such. Speedrun for art medal go brrr?  Counts the amount of blast damage taken/blocked. Or hits...
Reboot the generator after it turns off, and it may display its tip again a few seconds later, when its control panel is no longer interactable and the only objective...
In the end of the map you're required to all squad to get into the escape pod to complete the mission, but due to their default navigation, you won't be...
On a fresh installation (recently reformatted my hard drive and reinstalled the operating system), the game seems to crash the first time the loadout screen of a specific marine is...
- [x] Make Bonus Missions and Deathmatch campaigns dynamically created at runtime - [x] Bonus Missions: move away from numbered missions, use names instead - [ ] Operation Cleansweep: U.S.C....
Yellow marines dying during the central data download results in mission failure due to no tech, even though any marine could've finished the download.
Similar to #742 and many other past cases of detection zones being a tiny bit too small, staying right next to the side railings (both east and south) doesn't count...
We need some protections in place against the main elevator not opening its doors. Potentially, a solution would be to make the doors non-solid and block off access via a...
It's not the majority of in-game bug reports, but it's pretty damn close to being that. Players complete the final hack and then they can't figure out that the game...