cute_framework icon indicating copy to clipboard operation
cute_framework copied to clipboard

The *cutest* framework out there for creating 2D games in C++!

Results 55 cute_framework issues
Sort by recently updated
recently updated
newest added

https://github.com/lecram/gifenc Would involve async callbacks for GPU readback and some platform dependence for screen capture: https://github.com/floooh/sokol/issues/282

Super annoying but error_t is defined in error_t.h, so anyone doing `using namespace cute` will have this problem, or also C people will have this proplem. A good solution would...

Currently CF drops draw calls if too much data is requested to be sent to the GPU and issues a printed warning to stderr. This should work fairly well for...

The docs are unclear that in order to draw stuff using a png_cache, you must call `make_batch(png_cache_get_pixels_fn(my_png_cache), my_png_cache)` create a custom `batch_t`. If you fail to create the custom batcher...

https://github.com/RandyGaul/cute_framework/blob/master/include/cute_math.h References to c2 need to be updated. c2 is not user-facing in CF, and cute_math.h should reference only itself in the comment docs.

Supporting use case of multiple batches is making less sense, and API suffers for it

Confusing as they aren't geometry shaders :P