Results 27 comments of RandomityGuy

Ok replicated the bug. Turns out one of multiplayer bugs relating to player spawns got carried over. Game keeps track of spawn points that are occupied so players don't spawn...

Ah man, replicated. Affects Singleplayer only.

I am reluctant to add more settings options that you mentioned to keep it's look as close to original MBG as possible. However those mentioned options are changeable by editing...

Ok considered, will take a while to get back to implementing these, there's plenty on the backlog to do and currently I am focusing on other projects. You will be...

Thanks for the PR, as for that specific error: https://github.com/godotengine/godot/issues/77818 Perhaps that may give an insight on fixing it. Seems like a datachannel bug

The OpenGL ES requirements as well as the complete lack of PSVita specific platform code in the runtime (Hashlink) will make it difficult to port. Additionally I don't think Multiplayer...

Check this PR out, https://github.com/RandomityGuy/MBHaxe/pull/46 Additionally, you will have to normalize a bunch of file names to lowercase, both in code as well as in the filesystem. For the code,...

To sum it up, you need to compile my fork of Hashlink with all the modified dependencies (see the CI scripts), then compile it with haxe to get the hl...