Pedro J. Estébanez
Pedro J. Estébanez
@panreyes, I've been able to reproduce your issue. I also found other ways to trigger it. My investigation led to the hypothesis that it's due to a bug in upstream...
@panreyes, I've applied the aforementioned Mesa3D patch to this branch, It solves the issue for me. Please try again and let me know the outcome.
@AlfonsoGrimaldo, it's a bit hard to tell what's going on. I think a device removal has happened earlier due to the GPU not supporting something. I will investigate further when...
@panreyes, could you try again? I'm certain it's fixed now.
> > @panreyes, could you try again? I'm certain it's fixed now. > > It is fixed, thanks! Feel free to ping me again if you need to test anything...
To be honest, I haven't tried, but given how the RD is wired to the engine, it should work out of the box.
I've integrated some of the features newly added to DXIL-NIR and rebased once again. At this point, I think this is done for now, enough to be potentially merged as...
> Note that LLVM has started to support HLSL/DXIL officially since LLVM 15: https://releases.llvm.org/15.0.0/tools/clang/docs/HLSLSupport.html, so the prior approach may not need the source code of DXC anymore. In case the...
I'll try to explain my point better: if the former D3D12 branch was still maintained, of course it would make sense to ditch DXC in favor of the new HLSL...
Hugo, thank you very much for the detailed report. This is a bit on hold since I'm currently busy with other matters, but I will eventually come back to address...