RandomGamingDev
RandomGamingDev
### Increasing Access This would make it easier to code in the p5.js editor, lessen the irritation of typos for beginners, as well as improving the quality of life for...
### Increasing access While interpolating between 2 colors is easy with the `lerpColor()` function, interpolating between multiple can be annoying, and very difficult for beginners, especially for how commonly used...
Resolves #6953 Changes: Adds list support to the `lerpColor` like other color functions. (I understand why this function doesn't support string based colors since you should know the actual value...
By using `cv2.resize` the ratio of width to height isn't maintained stretching and distorting the image and the face in it in a way that the bot wasn't trained for...
By using `cv2.resize` the ratio of width to height isn't maintained stretching and distorting the image and the face in it in a way that the bot wasn't trained for...
Fixes: #76517 and many others including ones detailed in the comments of it including issues outside of Tilemaps/Tilesets like Sprite issues More sorting will likely be required to find which...
When identifying linux this is used: ```py sys.platform == 'linux' ``` but it fails for versions prior to python 3.3 since `sys.platform` used to include the kernel version, which was...
### Increasing access This would make many more things possible in p5.js without incurring the heavy performance cost of writing to a texture manually from the CPU or drawing a...
### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...
### Increasing access This would allow p5.js to move further in terms of graphical capabilities by allowing for the usage of higher capacity UBOs, which also by design provide better...