RandomGamingDev

Results 23 issues of RandomGamingDev

### Increasing Access This would make it easier to code in the p5.js editor, lessen the irritation of typos for beginners, as well as improving the quality of life for...

Enhancement

### Increasing access While interpolating between 2 colors is easy with the `lerpColor()` function, interpolating between multiple can be annoying, and very difficult for beginners, especially for how commonly used...

Area:Color
Feature Request

Resolves #6953 Changes: Adds list support to the `lerpColor` like other color functions. (I understand why this function doesn't support string based colors since you should know the actual value...

By using `cv2.resize` the ratio of width to height isn't maintained stretching and distorting the image and the face in it in a way that the bot wasn't trained for...

By using `cv2.resize` the ratio of width to height isn't maintained stretching and distorting the image and the face in it in a way that the bot wasn't trained for...

Fixes: #76517 and many others including ones detailed in the comments of it including issues outside of Tilemaps/Tilesets like Sprite issues More sorting will likely be required to find which...

bug
topic:rendering
topic:2d

When identifying linux this is used: ```py sys.platform == 'linux' ``` but it fails for versions prior to python 3.3 since `sys.platform` used to include the kernel version, which was...

### Increasing access This would make many more things possible in p5.js without incurring the heavy performance cost of writing to a texture manually from the CPU or drawing a...

Area:Color
Feature Request
Area:Core

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...

Bug
Area:WebGL

### Increasing access This would allow p5.js to move further in terms of graphical capabilities by allowing for the usage of higher capacity UBOs, which also by design provide better...

Feature Request
Area:WebGL