Random832
Random832
I have a basic fix that seems to work, replacing the contents of the `if mods.is_empty()` block with ```rust if let EventRef::Keyboard(keyevent) = event { if let Some(text) = &keyevent.key.text...
cooking for blockheads sink is configurable as to whether it acts as an infinite source or not, are you sure it is enabled in your modpack? are you able to...
You left the description blank. Is it possible this is a duplicate of #184 ?
> I do believe the bucket volume needs to change, however it's not a mandatory dependency for adapting cauldrons to the Fluid Unit system. Regardless of this system, it is...
I was inspired by this issue to write a full parity system [in a branch for now since I don't have a good way to test it] - the default...
> Might want to be careful with performance here. it definitely is an event to be careful about optimizing the handler for, but we also have a vanilla GameEvent event...