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A windows library for intercepting and controlling keyboards and mouses with multiple devices support.

Results 2 node-interception issues
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It turned out the `nstroke` argument for the `send` and `receive` methods specify how many strokes to send/receive, and the stroke pointer is actually an array pointer.

enhancement

1. **Device objects cache:** Cache devices objects by device id, so when a device object is requested for the same id, the same reference for an existing one would be...

enhancement