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How do I install this?

Open robclouth opened this issue 4 years ago • 8 comments

Looks awesome, but I can't quite figure out how to install. Tried: Unzipping into Assets: get null errors. Adding package inside Unity from the git url: get "not valid package". Tried with scoped registries: where are the packages hosted?

Thanks

robclouth avatar Apr 11 '21 01:04 robclouth

The project is still in development and hasn't been set up to be usable with git url At some point we'll set it up so you can actually use the git url in the packages window, but until then just unzip it in Assets!

LogicalError avatar Apr 11 '21 12:04 LogicalError

sorry, I mean, unzip it in the parent directory of assets. Most of the project is actually in the Packages folder, which lives besides the Assets folder

LogicalError avatar Apr 11 '21 12:04 LogicalError

Ace! I'll try again. BTW, does this project support multiple Models? In Realtime CSG it seems it's not really supported.

robclouth avatar Apr 11 '21 20:04 robclouth

@robclouth why do you think realtime CSG doesn't support multiple models?

LogicalError avatar Apr 12 '21 06:04 LogicalError

Ah, I left an issue on that repo. When editing a model in a prefab, any newly generated brushes are added instead to a new model in the parent scene instead of the prefab. Not sure if it's a big or just didn't support multiple models. If it's a bug maybe I can help fix it.

On Mon, 12 Apr 2021, 08:10 Sander van Rossen, @.***> wrote:

@robclouth https://github.com/robclouth why do you think realtime CSG doesn't support multiple models?

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/RadicalCSG/Chisel.Prototype/issues/315#issuecomment-817513790, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAJP3ISVAVZYUQDCFUTMTWTTIKFGFANCNFSM42XDGNPQ .

robclouth avatar Apr 12 '21 09:04 robclouth

If you create brushes on top of other brushes it should automatically add them to the same model. Can you maybe create a small recording on how you create your brushes? (there are so many ways)

LogicalError avatar Apr 21 '21 08:04 LogicalError

Sometimes on top, sometimes next to it. I feel like whenever you're inside a prefab though, all brushes should be added to the prefab however you create them rather than to the parent scene. I thought they were just disappearing until I saw a load of brushes in the scene when I left the prefab. I can help implement this if you think it's a good idea to add.

On Wed, Apr 21, 2021 at 10:17 AM Sander van Rossen @.***> wrote:

If you create brushes on top of other brushes it should automatically add them to the same model. Can you maybe create a small recording on how you create your brushes? (there are so many ways)

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/RadicalCSG/Chisel.Prototype/issues/315#issuecomment-823874420, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAJP3IVLF37WFIVDF32KXHLTJ2C3JANCNFSM42XDGNPQ .

robclouth avatar Apr 21 '21 11:04 robclouth

@robclouth sorry, only noticed your last message now. My notifications weren't set up correctly and I wasn't getting any notifications .. sorry The whole prefab workflow is basically untested & has plenty of UX issues .. any help is definitely appreciated!

LogicalError avatar Oct 07 '21 10:10 LogicalError