Switch to the G2 strafing animation in G1
It's supposed to be inside the games files somewhere. Used by the NPCs or something. A flag for selecting the strafe-style would be nice.
Reason: Strafing in G2 is much more smooth than it is in G1. G1s animation just does a single step.
There's a simple solution for that. You can easily replace "t_RunStrafeL" and "t_RunStrafeR" with "t_FistRunStrafeL" and "t_FistRunStrafeR". They implemented the Strafing animation from Gothic 2 but it's only used when you're in the Fistfighting-mode.
I also tried replacing the t_RunStrafeL/R.MAN files manually with the t_FistRunStrafeL/R.MAN files but it seems like they built in a function to stop the player after the animation is finished, so he's running, stopping and running again.
Did you try replacing those files for REGoth as well? We don't have such code stopping the player on strafing in there.
Ah no, I was wrong, I forgot to modify the HumanS.MDS to stop the animation at the right frame. So it also works in the original game, they didn't build in a function to stop the player at the end.
I tried to replace the files to run in REGoth as well but if I try to strafe, the player will just do nothing. I also had to rename the first letter of the "anims.vdf" to a later letter in the alphabet because it wouldn't load my own .vdf, so I guess REGoth hasn't built in to check vdf-files by timestamp. Furthermore, I decompiled the anims.vdf, added my custom animation-files and put it into the Data folder again but it didn't work nevertheless.
In the original game it's working fine.