REGoth-bs icon indicating copy to clipboard operation
REGoth-bs copied to clipboard

Reimplementation of Gothic I and II using modern technologies.

Results 51 REGoth-bs issues
Sort by recently updated
recently updated
newest added

Hey there during build you guys try to download some zip from a dead webpage: https://data.banshee3d.com/bsfDependencies_Linux_Master_11.zip Where to find this? ```` -- Binary dependencies for 'bsfDependencies' are missing. Downloading package......

Hi, Just compiled REGoth-bs on my Fedora 32 (x64) PC. I run REGoth from the build folder with: `LD_LIBRARY_PATH=lib ./bin/REGoth /mnt/omega/wine/gothic2/drive_c/GOG\ Games/Gothic\ 2\ Gold/Data` But it crashes with the following...

Attempting a build on devuan-arm. Build dependencies mentioned are installed. Errors are ``` In file included from /pr/games/REGoth-bs/lib/bsf/Source/Foundation/bsfCore/Profiling/BsProfilerCPU.cpp:13: /pr/games/REGoth-bs/lib/bsf/Source/Foundation/bsfCore/Profiling/BsCpuid.h:8:10: fatal error: cpuid.h: No such file or directory #include "cpuid.h" ^~~~~~~~~...

MacOS 10.15.3 Issue is in `void MacOSContext::setCurrent(const RenderWindow& renderWindow)` ``` % DYLD_LIBRARY_PATH=../lib ./REGothWorldViewer //PlusProject/Gothic -w oldmine [FATAL] A fatal error occurred and the program has to terminate! - Error: Illegal...

- [ ] The artifact size of Linux builds is much bigger than that of the windows files (which is expected), but the size calculated by github is about ~1GB...

enhancement

``` [FATAL] A fatal error occurred and the program has to terminate! - Error: InternalErrorException - Description: This method can only be accessed from the core thread. - In function:...

I'm just running into one error after another here. But this seems unrelated to my previous problems, and I didnt find any open issue for it either. This is with...

I followed the instructions [here](https://regoth-project.github.io/REGoth-bs/getting-started/running.html) to compile Regoth on Manjaro. The compilation worked fine after installing libsquish manually. However, the binary always crashes with this error when I try to...

Anything that loads a world crashes for me, because `actualMesh.isLoaded()` is false in the `importWorldMesh` call. The crash comes from [`if (!actualMesh->getCashedData())`](https://github.com/REGoth-project/REGoth-bs/blob/master/src/world/internals/ConstructFromZEN.cpp#L156) through the getter of the ResourceHandle.