Importing Portal 2 mdls are metallic and messed up textures
As title. After unpacking using Crobar 0.74 on Portal 2 and then Import into Blender 4.2, the objects are metallic and textures are wrong.
This is what it looks like importing metal_box.mdl from models/props:
This is its shading settings:
Disconnecting Green to Metallic gets rid of the metal look but textures obviously still borked.
Just tested in 3.6 and 4.2, textures import correctly. Make sure you're using latest version of SourceIO
It's probably texture conflict. You did not delete old texture. Both game uses same texture name and path, so sourceio thought that texture was imported before and re-used old portal1 textures
Im using 5.4.3. Ive always used New to create a new scene in Blender so it shouldnt be using old texture though.
Have you configured texture cache?
Have you configured texture cache?
Where do I set that? Currently these are Blenders System settings:
Mine was empty, so put in a path. Still have the same issue. Seems to keep reimporting the same Portal 1 and some other folders everytime. Clicking the X to Clean All Resources or - to Delete the folders in the list doesnt make a difference.
Uninstalled and reinstalled SourceIO and restarted Blender. I get just the one path showing now. But object is still not right.
No idea then
If I change the $basetexture to one of these, it looks ok. I guess Ill have to manually fix them as I go.
Should be partially fixed now