QuantumCoderQC

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@MoritzBrueckner No, it is not yet documented. I will be making some documentation about it after I get the new animation system working. Until then, if needed, feel free to...

Hi, Thanks for the report. I can confirm that this issue exists on Windows HL targets as well. However, the behavior is similar to #1658 . That is, on release...

> What exactly should I check (test)? Please check assembling the same project for Android HL (just like before) but with a signed APK (release build). I assume you previously...

@anonimo82 Thanks for the report. Is there any reference to the type of smoke and fire you mentioned? Besides, it would be best to start small and add more option...

> To further break down this problem: This works on krom, but not on html5: > > ```hx > var a : Array = [1.0, 2.3]; > var b :...

Hi @destlaver, WebVR support is still present but is buggy. I was able to run some basic scenes with 6D head tracking using Oculus Quest headset. The option to enable...

@uwe22 Thanks for the report. It used to work until this commit in [Iron](https://github.com/armory3d/iron/commit/0f6911c6a64abeda727abd1cd2a9865e73513fdd#diff-a5ce48da87803ae0be200b1556a6a3ff77ce7258351477edae7ba4d5bf27bdb7) I think. Currently I get this error in Krom: ``` Scene exported in 0.020026206970214844 E:\Armory\ArmorySDK\iron\Sources/iron/RenderPath.hx:438: characters...

This issue seems to be a bit deeper than I anticipated. The problem is more mathematical than code-related. Even Blender has this issue in some cases. [Here](https://blender.stackexchange.com/questions/223800/how-to-decompose-and-compose-the-local-transform-matrix) is a thread...

Okay, so after digging a bit deeper into the problem, I found the actual issue. **When it occurs:** This issue occurs only when: 1. `Mat4.decompose()` is used on a local...

Thanks for asking, @MoritzBrueckner. > If you have matrix = ParentMatrix * T * R * S (like in the linked three.js issue), wouldn't be ParentMatrixInv * ParentMatrix * T...