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Making selections

Open snake-biscuits opened this issue 6 years ago • 3 comments

We need a way to select objects to apply operations to them. Since we only have a 3D viewport at time of writing, raycasts seems like the way to go

This will need to work for brushes, displacements, faces & point entities

Work with whoever picks up #6 to ensure the interface to the selection is easy to work with

snake-biscuits avatar Nov 16 '19 04:11 snake-biscuits

This didn't get finished in time for v0.0.4 since it needs a refactor of the way .vmf files are held and modified

snake-biscuits avatar Nov 28 '19 20:11 snake-biscuits

Putting a crosshair in the center of the viewport when flying helps users know where they will select, that they are controlling the camera, and reduces motion sickness.

Adding one sounds like a great idea, can't just change the cursor because it needs to move and teleport to the center for tracking. A custom crosshair would also be nice (.png?)

snake-biscuits avatar Jan 08 '20 11:01 snake-biscuits

Being able to select a brush and view it's source should help with Issue #12 If we can select the clearly subdivided displacements, we can see how subdivision works

snake-biscuits avatar Jul 30 '20 03:07 snake-biscuits