[REQ] SpawnTest mode
This is a feature request not a bug. I would like a prewar feature whereby if you move over a spawn point you receive some sort of alert like a message stuffed to client. This would be useful for practicing safe routes for moving around maps without getting telefragged by respawning players, and especially useful on maps with no visual indicators of the spawn points.
There is already a feature to indicate spawn locations via keys/scrags but it's not clear exactly where the threshold is to get telefragged.
This feature might be a bit spammy so it would be good if players could toggle it on a per-client basis via kflags or something.
it would be nice.
regarding the location of the threshold to get telefragged or not: is there a way to check this?
I've just tested it with bots. like, positioning myself near a spawn point, and fill the server with bots. If a bot spawns in the spawn point I'm at, i get repositioned (to about 1 meter away). If this method is accurate, I have found that in ra/sng spawn there is no way through without the risk of being telefragged.
I mean this spawn point. Where the player is, it gets telefragged (using this method).

regarding your suggestion, I would like to see it as a hud element, hidden in competition rulesets.
how about having a transparent (using recently added alpha) cube filled with a liquid, which then would give sound + visually tint screen with gl_polyblend?