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The lines are not visible on build

Open Tivium1 opened this issue 2 years ago • 4 comments

I downloaded the repo and copied the Assets/LineRenderer2D folder to my project. I fixed the shader errors using this commit. I put MultiLineRenderer2D prefab to the scene and adjusted the points. It is visible in the editor window but when I build the game, it becomes invisible. Is there a way to fix it?

Tivium1 avatar Jan 24 '24 23:01 Tivium1

Hi, which version of Unity are you using? Are you using the Shadergraph version or the shader scripts version of the line renderer 2d?

QThund avatar Jan 26 '24 15:01 QThund

I am using Unity 2022.3.11f1. I tried both P_SG_MultiLine.prefab and P_S_MultiLine.prefab.

Tivium1 avatar Jan 27 '24 11:01 Tivium1