LineRenderer2D
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The lines are not visible on build
I downloaded the repo and copied the Assets/LineRenderer2D folder to my project. I fixed the shader errors using this commit. I put MultiLineRenderer2D prefab to the scene and adjusted the points. It is visible in the editor window but when I build the game, it becomes invisible. Is there a way to fix it?
Hi, which version of Unity are you using? Are you using the Shadergraph version or the shader scripts version of the line renderer 2d?
I am using Unity 2022.3.11f1. I tried both P_SG_MultiLine.prefab and P_S_MultiLine.prefab.