MasterObjectPooler2
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Master Object Pooler 2 is a high performance, flexible and easy to use object pooling solution that can fit into any Unity project
MOP2 should have unit tests that cover most functionality, additionally all previously logged issues should have regression tests written where possible While MOP2 is small and manual testing would likely...
Currently, the pool is initialized/cleansed on `EditorApplication.playModeStateChanged` for the case `EnteredPlayMode` This can be somewhat problematic, as if `GetObject` is called on the first frame of the game, this happens...
Is is possible ? i think so.. the question is how much would need to change to add support for it..