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Fray – Godot Combat Framework

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In the else statement, input_state uses ispressed instead of is_pressed, causing a error ```gdscript func is_just_released(input: StringName, device: int = DEVICE_KBM_JOY1) -> bool: match _get_input_state(input, device): var input_state: if Engine.is_in_physics_frame():...

bug

Welcome back. Didn't play too much with new features yet, but I appreciate the get_node function. Reduce my code size by a lot. here is my change for the ready...

Additionally the 'Combat Framework' subtext needs to be better spaced.

documentation

# Goal This issue tracks progress of the ongoing documentation overhaul. The goal of this overhaul is to improve the readability, correctness, and usefulness of the current documentation including both...

enhancement
tracker

# Problem Creating hit states can be kind of tedious since you have to manually create a composition of a few different nodes. Namely HitState -> Hitbox -> CollisionShape. You...

enhancement

As requested a example/tutorial on implementing contextual inputs should be created. An example of such input is the sprint/dodge button in souls games like Elden ring. When tapped the player...

documentation

Given the following `FrayRootState`: ```gdscript var standing_state = FrayRootState.builder()\ .transition_sequence("idle", "punch", {sequence="punch"})\ .transition_sequence("idle", "kick", {sequence="kick"})\ .start_at("idle")\ #idle is returned to via a goto_start_state() call within AnimationPlayer animations .build() combat_state_machine.add_situation("standing_state", standing_state)...

The example project create for v1.x features sprites from the game Melty Blood Actress Again Current Code. I hadn't given it much thought when I originally shared the example but...

documentation

I'd like to request better support for local multiplayer. As far as I can tell, it's not possible for me to define fray inputs for a particular device. I see...

This addon seems abandoned and I'm thinking on doing my own system, but leaving this issue just in case. On my game there will be around twenty enemies at the...