Pedro Cunha

Results 62 comments of Pedro Cunha

`sun.arch.data.model` will only give you what bitness the JRE is, which is exactly the problem.

This might just be a difference between how the API/launcher search works vs how Platform search works.

> This might just be a difference between how the API/launcher search works vs how Platform search works. Nevermind, I misinterpreted the original comment. It doesn't work on Platform either.

@runescapejon Until this feature gets finalized, what you can do is add your name to the modpack tags.

16 GB is the RAM cap in the launcher, even if your system has more (so people don't overallocate). This is an interesting bug.

Should be just a null check for https://github.com/TechnicPack/LauncherV3/blob/0b5e377d2efa5d4710b7bce82ceaaa93fe9a2b9b/src/main/java/net/technicpack/launchercore/modpacks/RunData.java#L83. Should probably also limit runData max memory to the launcher max, 16 GB.

I don't think this is necessary. Which modpacks are using this much RAM?

If you're looking at the memory usage of the javaw.exe process in Task Manager or something else, just keep in mind that the JVM itself has some overhead.

The modpack itself recommends 8 to 10 GB of RAM.

Keep in mind that Minecraft will take more RAM the more RAM you throw at it. It doesn't, however, mean that it will perform better. Give it too much RAM...