PsRealVehicle
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[RC] Update interpolation to the new system from UE 4.20
FRigidBodyErrorCorrection was changed a lot, check 0331f170637e68298517d594e94917c9736d91c9
void AVehicle::PostNetReceivePhysicState()
{
// NOTE: we intentionally do not call base implementation here
FRigidBodyState NewState;
ReplicatedMovement.CopyTo(NewState);
FVector DeltaPos(FVector::ZeroVector);
GetVehicleMovement()->ConditionalApplyRigidBodyState(NewState, GetVehicleMovement()->PhysicErrorCorrection, DeltaPos);
}