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AudioUtil: In Explorers of Sky, Track #1, is missing Instrument #14

Open tommai78101 opened this issue 8 years ago • 4 comments

I was able to get Instruments #1 through #13, but the Instrument #14 is missing from the exported output. I even re-verified if the template XML is corrupted and re-created the XML template. And then I noticed the first track (bgm001) is missing what I'm assuming to be the Brass instrument. The note for Instrument #14 matched with a certain sample that's not in the XML template.

In Track #1, 1_B_SYS_P3_OPENIN.mid, on Note Patterns 6, 7, and 8, Instrument #14 uses a total of 12 notes, and for that, I can't tell what that note sounds like, when played from an emulator. It's definitely not Drums, otherwise there would be more than 12 notes.

tommai78101 avatar Dec 22 '17 03:12 tommai78101

Can you clarify what kind of export you did? Just midis, or midi+soundfonts? Because the template XML is used only for straight midi export.

PsyCommando avatar Dec 26 '17 16:12 PsyCommando

Happy New Year!

I used the midi + soundfonts.

I didn't realize the template XML is used only for straight MIDI export.

tommai78101 avatar Jan 02 '18 01:01 tommai78101

Happy new year! And thanks for clearing that up! I'll have to look into that. I'm thinking of rewriting the thing from scratch at this point, though. Its been a recurring issue, and I don't know if just patching it is gonna be good enough...

Template xml is just for mapping general midi instruments and drums to the instruments used in the game basically. Its meant to be flexible so people can make an xml file for any game they want and use it in the conversion.

PsyCommando avatar Jan 02 '18 01:01 PsyCommando

Thanks for looking into it.

tommai78101 avatar Jan 03 '18 13:01 tommai78101