Project_HSI
Project_HSI
As of commit https://github.com/The-Powder-Toy/The-Powder-Toy/commit/c842086309363a2e3f7f2b43a3c386b1497fa89e, `Pixel.h`'s `RGB(A)` struct "supports" [all arithmetic types via `std::is_arithmetric(_v)`](https://en.cppreference.com/w/cpp/types/is_arithmetic). However, a majority of `RGB(A)` functions are only enabled if the underlying type is `uint8_t` Most functions...
https://discord.com/channels/1116018062630592593/1116021768931512550/1352404192840646700
Didn't write this down as a ticket immediately - but thought I'd add it here. CATHODELib will sliently throw away any exceptions on load, obfuscating the cause of the problem...
Currently - you have to parse the binary data for CS2 models via Submesh.Content, you get helper information, but not too much.
Type 1 packets are almost always accompanied by a Type 2 (LOAD_COMPOSITE) packet - which provides a level name as well - and the Type 1 packet isn't sent while...
Unity installation works, but OpenCAGE fails after for unknown reasons. I already have Unity installed, and the latest level viewer is present (and in fact, works if i use that...
Existing mod distributions are huge - see the Thomas the Tank Engine mod, a relatively simple (maybe not to create but premise-wise simple) mod. Maybe make it so that mod...
The current composite search system only searches the composite names, which is obviously fine for a quick search of composites, but not the best when you're trying to search for...
To clarify a little more, when enabled, the Flowgraph editor should recursively evaluate composite instances, so that all logic is visible. Not sure how this would go performance wise. Not...