ProgrammingLife
ProgrammingLife
@photonstorm @samme Could you please guys clarify why changing FPS rate changes the speed of physics simulation when it should consistently works on fixed speed of 60fps and not rely...
Is WebGL2 supported on your device? What's the device it is?
So what to do with 144Hz? If we have 30fps then we need to add one more extra step. Ok. But what to do with 144fps?
The same here. I've also been inspired by that color scheme. It would be nice to see your rofi config if this possible.
Ok, I got it. It's just an offset from the last note.
The same problem. I can't fix this issue. I've done with: - cloning coc git - dotnet clean - removed plugged folder, removed ~/.config/coc/ and installed all those plugins again...
I've fixed this with some strange solution. As it happened with the Unity project I've done this: `rm MyUnityProject/obj/Debug/*` There are two project .cache-files. After that my coc-omnisharp seems to...
Phaser3 would love to see there
@pikin-cock It's better to use absolute path like this: ``` "r") name="$(dmenu -p "rename $file to: ")" 2> /dev/null if ! [ -z "$name" ]; then #mv "$file" "$name" mv...
Tried to use substeps on devices with 30fps: ``` public update( time: number, dt: number ) { this.matter.world.step( dt / 2 ); this.matter.world.step( dt / 2 ); } ``` But...