continuous-remeshing
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Question about the silhouette
Thanks for sharing this excellent work! I have found that in example.py only normal loss is used to optimize the mesh. I am curious why using only normal loss without silhouette loss allows the sphere to expand to the target mesh. And I have noticed that the paper mentioned that there are limitations with silhouette gradients. Can you explain it in detail? Does adding silhouette rendering loss make the results worse?
Renders and targets have four channels. The last channel is a mask, which is used in L1 loss.