ProGamerGov
ProGamerGov
I tried using an overlap value of 50, instead of 20, and I cannot see the lines between tiles using only 50 iterations for both the original output and the...
@0000sir I considered changing the image size, but based on my past experiments with Neural-Style, I feel that allowing the user to have as much control as possible over variables...
@shiyuleixia My research team and I discovered that this issue is the result of greedy search in the model (it happens in every other model as well). Luckily it can...
@J-A-Varsha Sorry for the late reply, it seems like something it wrong with one of your HuggingFace repos or directory structure. There's no no download path setup in my code....
@brandostrong Unfortunately you are limited by the VLM model being used. For the original CogVLM model your speed seems similar to what I got on a 3090, which was 8-9...
Did they ever resolve this error?
@craymichael Awesome, thank you for the update!
@BrianPugh I wonder if they mean something like option B (A sphere map that utilizes only 78% of the available texture space and contains distorted areas (front)) in this image?...
Option B seems like an old format originally designed for [NVIDIA GeForce 256](https://en.wikipedia.org/wiki/GeForce_256), which was the original release of the GeForce product line, and was released in 1999: https://www.hardware.fr/articles/53-8/cube-environment-map.html There's...
I just came across a custom ComfyUI node that implements fisheye handing for PyTorch: https://github.com/Kidev/ComfyUI-Fisheye-effects