Implement a method downloading resources at runtime
As the scale of Minecraft-Data increases, this can add unneeded size to the node_modules. It would be more efficient to download the required resources as needed at runtime.
This might be done via git, or curl'ing the raw github repo. This data can be cached for future runs, if desired.
this should happen at the very beginning (at import time) and be sync.
if anyone wants to make a module for this, feel free. (probably a node-minecraft-data-dynamic repo)
actually the whole thing compressed is 2.5MB, I'm not sure if there is any use case here
the only thing that could be done to make it faster to download would be to provide .tgz with preinstalled prismarinejs libs
maybe downloading the tgz from mcdata tag + https://github.com/nika-begiashvili/libarchivejs