PrincessGod
PrincessGod
I just use `drawBuffers()` by adding ```javascript if ( isWebGL2(gl) && colorAttachmentCount > 1 ) { const colorBuffers = []; for ( let i = 0; i < colorAttachmentCount; i...
Hi, very nice collection! I'm wandering about how can i put my [engine](https://github.com/PrincessGod/CraZyPG) in this test list?
@emackey @bagnell @pjcozzi @twpayne @cx20 Hi, all~ I found this problem can be optimized. First decide how many morph targets can be applied according to MAX_VERTEX_ATTRIBS. Then according to each...
You are right, but i am rebuild whole project in `rebuild` branch, when finished will merge to master !
@cx20 Hi. I am not implement many quaternion functions right now, but you can set quaternion for `Model` and `Node`, like ```js model.quaternion = [0,0,0,1]; sceneNode.quaternion = [0,0,0,1]; ``` So...
@cx20 ha! Another bug! fixed 09174620778f9605fc3b7cf91786cb5a8cc7b20a
Sorry about that. Because this library is just beginning, lots of API not settle down. So there not have much info except samples.
@cx20 Of course you can. Emmmmm, I just write this library about a month, since 2017.12. And write gltf loader has used about a week lately, i do not have...
@cx20 Hi, I just optimized samples, make it shorter... 1. [http://jsdo.it/PrincessGod/Uaol](http://jsdo.it/PrincessGod/Uaol) 2. [http://jsdo.it/PrincessGod/Cw32](http://jsdo.it/PrincessGod/Cw32) 3. [http://jsdo.it/PrincessGod/QsQu](http://jsdo.it/PrincessGod/QsQu) 4. [http://jsdo.it/PrincessGod/qHDL](http://jsdo.it/PrincessGod/qHDL)
@cx20 Everything looks fine! BTW, I generate a [minimal version czpg](https://github.com/PrincessGod/CraZyPG/blob/gh-pages/czpg.min.js), and it about 200k big : )