CraZyPG
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lowlevel webgl2.0 library
I tried a model added to [glTF-Sample-Models](https://github.com/KhronosGroup/glTF-Sample-Models/tree/spec-gloss-vs-metal-rough/2.0/SpecGlossVsMetalRough). However, it seems that it is not displayed properly in glTF loader of CZPG.js. |Babylon.js|CZPG.js| |:------:|:------:| |[](https://cx20.github.io/gltf-test/examples/babylonjs/index.html?category=tutorialModels&model=SpecGlossVsMetalRough&scale=10&type=glTF)|[](https://cx20.github.io/gltf-test/examples/czpg/index.html?category=tutorialModels&model=SpecGlossVsMetalRough&scale=10&type=glTF)| https://github.com/KhronosGroup/glTF-Sample-Models/tree/spec-gloss-vs-metal-rough/2.0/SpecGlossVsMetalRough
Below is an example of using quaternion in Three.js. http://jsdo.it/cx20/qqSi ```javascript // rotate mesh1.rotation.x += Math.PI / 180; mesh1.rotation.y += Math.PI / 180; mesh1.rotation.z += Math.PI / 180; // quaternion...
Although it is not a particular bug, in many other projects [README.md](https://github.com/PrincessGod/CraZyPG/blob/master/README.md) states how to use the library easily. For the way of writing I think Three.js' README.md will be...