Daniel Sperl
Daniel Sperl
Wow, that's a really beautiful font! :smile: Okay, I see why this issue came up with this font in particular; the characters are very close to each other, and that...
Thanks for sharing! To add it to the master branch, the methods make a few assumptions that might not be true in all situations (e.g. people could use 'enqueueWithName' to...
I can definitely look into that! I can understand that it simplifies the porting process if those methods behave the same. Although, could you maybe explain a case where you...
Makes sense! You're right, it must be possible to load ATF textures with PMA. I'll add that!
Ah, that makes sense! Well, at least kind of. One of the disadvantages of POT-texture (flash.display3D.textures:Texture) is that they _always_ allocate memory for mipmaps — whether you need them, or...
The problem is that you can only upload ATF data to the class `flash.display3D.textures:Texture` — and that's the one that allocates the memory. :disappointed:
However, going up from 26 to 61 MB really seems a lot. Much more than one could make mipmaps responsible for, right?
Yes, I'll do that, promised! :smile:
I just added an according parameter to the `Texture.fromAtfData` method. However, I don't know yet how best to teach the AssetManager about this setting. Right now, it uses the `TextureOptions`...
> I guess you could add something like forcePMA to options. If this is false, default values are used (false for ATFs and true for bitmaps), if set to true,...